Version 2.1.1 (Jun. 2005)

  • Improved representation in the structure editor
     
  • Complete revision of the DXF export
     
  • Extension of the formula interpreter with functions for interpreting element sizes
     
  • Extension of the variable portions in text entities with tables and cursor values
    Entity grouping by layer affiliation
     
  • New trim function for lines inside an entity boundary
     
  • Editing of dimension properties
     
  • Aggregation of layers from sub components into layers of the main model
wankel
  • Additional instructions for controlling the viewer e.g.
    • Query action for monitoring parameters
    • Execute for starting external programs
    • Save and rename of components
    • Switch of layer settings
    • Display of positions
    • Animation actions for view effects are made available

Version 2.1 (Jan. 2005)

  • Modeling
    • Creation of 3D points, lines and arcs independently from the work plane (active coordinate system)
    • Creation of pipes along 3D contours
       
  • Display
    • Reflection and glow effects
    • Chrome and polish effects
    • Texturing of solids and greps on the level of surfaces
    • Advanced lightning settings
       
  • Symbols
    • Labels
    • Arrows
    • Surface symbols
    • Basis symbols
    • Form- and positioning tolerances
  • Graphical 3D representations (Greps)
    • Beside the import of solids 3D triangular meshes can be imported. This serves as an import of 3D model data without the need of converting the data to solids. With this functionality 3D models can be integrated in a scene which are difficult to create via a solid modeler (e.g. human bodies or plants). In addition to that, with the further development of CADMAI, native CAD models can be displayed or added to solid assemblies.
      Currently the formats .obj (Alias Wavefront) and .3ds (3D Studio Max) are supported.
      An open, from external developers adoptable interface is planned.
       
  • Tables
    • Definition of unlimited number of tables and cursors (=pointer to table row) per model file. All CADMAI entities can refer to cell values of tables or column values of cursors
    • The tables can refer via a SQL select directly to databases
      The values are buffered in the CADMAI model file to enable the full functionality even when the database is not available
    • ODBC Explorer
      This additional program allows the analysis of databases and the execution of SQL commands. The main focus is the definition of SQL selections independently from CADMAI which are then used for the CADMAI tables
       
  • Attributes
    • An unlimited number of entity and model attributes can be defined. The model attributes can be steered from outside without the need of programming an interface to CADMAI
       
  • Click methods
    • For any entity a method (=CADMAI command sequence) can be defined which is called when the user clicks the entity with the mouse button. With this function e.g additional information related to the entity can be displayed in a web page or animations can be started by mouse click
       
  • 3D views
    • An unlimited number of views can be defined, which can be called interactively
      An activation of the views can also be steered from outside e.g. for displaying specific details of a design to the user
       
  • Extraction of BOM information
    • A bill of material can be extracted out of an assembly structure and can be written into a text file. Quantity boms and structured boms are supported by this function. Any model attribute can be used in a bom
       
  • Interactive drawing
    • To facilitate the parameter input a grid snapping can be activated dynamically
    • The input parameters are shown in an additional tooltip window
    • Indirect points (e.g. end points of lines or arcs) are found and displayed automatically
       
  • Export
    • Alias Wavefront (.obj)
    • XCAF
    • ACIS/3D-DXF on request
       
  • Additional command for steering CADMAI from external applications
    • Hide able coordinate system
    • Entity hiding
    • Start of animations
    • Activation of stored views
       
  • Performance
    • Support of reduced components
      Components, which are loaded into assemblies, are calculated only once. All following instances of the same component are just referenced without loosing functionality.
    • Storage of pre-calculated solids in the model file
      To avoid the recalculation of a model during the load process, solid data can be stored in a model file
       
  • Etc.
    • Improved structure editor
      • Dock able window
      • Integrated assembly structure
      • Integration of animation definitions
    • Display of the CADMAI command syntax while pressing the F1 key and selecting an entity
    • Animations can be defined interactively
    • Line thickness can be defined for the 2D entities. This setting is also available as a layer property

[V2.2] [V2.0]